Wednesday 15 May 2013

Continue?

I have no clue if I am to continue this blog after that game project is done... I feel pretty lost as to what in fact is going on but I'm sure a little post can't go wrong.
It's good practise!

Friday 3 May 2013

Critical analysis for myself and team.

The game is yet to have a DEMO. It remains on the site until a Tuesday we all choose to give it the lime light.
This is a critical self analysis for myself at present.

Firstly out team members are all still present but one, that is Andrew as he took a work placement.
We have managed without Andrew as he was helpful in the creation stage for filling in the role of creating objects.

Now with three members, Henry, Allan, Craig, we have all been very on top of the communication as we are not always in on a Tuesday inside the University. We are all in the same classes in other modules to talk about any issues but the issues  we have had are largely the game running.

It seems that always when there is a game project, I wish I could do more. I wish to do more to get a running product. I am led to believe that if I was more on top this year, the game may not only be running much earlier, but running well.

I have had very small amounts of things to actually do to contribute towards the group. I have been awaiting for commands from both Allan and Craig but there isn't much I can actually do.

I feel more on par with the rest of my group due to the low level of pressure. I have managed to get all the rest of the coursework done in other modules due to the relaxation of this one.

My team members continue to help me a lot with the modules, including this one and I am finally on a level playing field.

If I could see a running game I would happily get clued in and enhance it.

The decision making abilities among us is still of a high level and we can reach a decision on what action to take in literally minutes.

I am pleased with the groups efforts and find that my own efforts is of a similar level.

With the final submission of this module, I hope to get a mark for trying to be consistent.

SELF REVIEW:
Presence at University: 6/10
Working with team: 8/10
Improvement from last submission: 7/10
Consistency: 8/10


Wednesday 1 May 2013

Friday!

We usually do our stuff on a Tuesday... But Friday is where it's at. We should have the demo to our lecturer one we get a segment of code done. It seems there was complications with trying to pull in code from elsewhere.

Sunday 28 April 2013

Still waiting! Documentation to do though...

I fancy taking on the documentation while waiting on the bugs in the game to be weeded out.
Apparently our game is the last one that is going to be seen this year. This is great news as it means it may well be the best polished game of our class... on the other hand it is terrible news as we look like lazy.
Anyway back talking about documentation, its just a re do of the stuff we described in the planning and adding a bit in here and there about what went well/wrong and giving credit for who did what. I am safe to say that nothing went wrong with the few things I did. I am proud of my efforts. I can't say this about a couple of other modules though.

Wednesday 17 April 2013

Update!

I am still awaiting feedback from my group.
Hopefully this happens sooner or later... maybe I can even make it into UNI.
If I was needed surely they would let me know.
Trying hard not to waffle on about nothing, but nothing is what I have.
Look here:


Friday 22 March 2013

Survey for our game link

http://www.surveymonkey.com/s/GFTLJHD

Do it. :)
I'm quite sure our game isn't the worse game ever.

Brilliant picture.

Date and time.

We are now waiting on Craig to finish off the game if it's not already done.
I need to get those DVDs in asap and I'm going to publish that survey this very second.
We have decided to showcase the game off to the testers this week but we have options if that doesn't happen. I think it's better sooner rather than later!
Thursday the 28th in the afternoon at 1300 Hours! (1pm) on the third floor.

Allan has sorted all that out with Gerry so we definitely have a time we can show it off to our fellow Students at UWS.

I really need to try and make a poster...


Saturday 16 March 2013

Survey upon completion!

I have just implemented any wanted changes to the study on survey monkey and in my opinion it is ready to go live!



Here is an idea, link in a page link as a file on the very disc we use for testing the game. Just to save the testers navigating the wide open seas that is the internet! :)

Arrrrr!

Thursday 14 March 2013

Questionnaire nearly done!

So the game being tested is coming up and that is me nearly done getting ready for it. I have to to contact one of the members of staff at the University so we can get our testing done on a friday.

I am using survey monkey for the survey of our game and with this online tool we will be able to save paper and analyse our feedback using the tools within the online package!

Now all I need to do is burn some cds off of the game once we have a ready to use version.

I look forward to the feedback we are going to receive! Especially since half our marks are going to be implementing the feedback.

Wednesday 13 March 2013

Worky work

I've decided that I should do all my university stuff at the universityvasbmuch as I can. It is a massive waste when I retreat to somewhere else and I have all this stuff I can catch up on or even overtake...if I can say that.

Developing this game is not something I can enjoy when I am doing deliveries for my extra cash!

Fridays I will try and be up until 6:10pm.

It just makes dense as all the software that is required is in fact installed by the university!

Monday 11 March 2013

Progress

Still not sure of using blender. I got the sounds done though!
What I do aim to do though is coordinate how we are going to show off our game.
I have to write a sheet of questions for our testers to answer on. I also think we should have 20 stations to test on and each with their own CD copy of the game.

Thursday 21 February 2013

Using blender?

I can't remember the last time I used this... oh yes I do! when UBUNTU 7 came out!

I wasn't good with it then and I am not good with it now.
I have to help in making objects as well as finish off those sounds. Should just get it all done of friday when I see them as then we can help each other... time better spent.

We need to meet up more I think as I feel we are more useful together. I hope out personal lives and jobs are not getting in the way too much.

I am this far in a tutorial Blender: Intro to Modeling | Blender Cookie and it won't be long until I make something useful for this game.

Better get cooking with gas though.

Tuesday 19 February 2013

Creepy music and themes and stuff!

Yes I am using a free site for all the sound I cannot make myself as I am not a sound producer of any sort.
Although I think doing a bit of "Foley" would be fun to do. I can possibly just go around with a microphone in my house and home and record my dad in the morning. This would surely create a creepy atmosphere for our game.
Anyway. Freesound.org LOOK AT IT. Or not. Actually don't if you are also doing a game project as then we may end up with the same sounds. This is the benefit of making your own.

Also, how cool is this image of a humanoid of some sort!


Wednesday 6 February 2013

Learn to program!

I intend to get into some programming again in UNITY so I can steer this project a bit further. I would like to do something and I don't think it will hurt learning how to program either!

So! HTML5 and UNITY is the two I can look into just now. Starting with UNITY. Basic tutorials on youtube is a go.

Tuesday 5 February 2013

The blog Continues...

I am getting a head start on my blog by doing a post immediately!
No more late posts!

I would advise anyone interested to keep looking back at the blog weekly for new content.

By now I should be getting my game ready to a point I can show my friends and they will know what is going on.


Sunday 20 January 2013

Critical evaluation of me and my group. Final Post.

This is the final blog post by me this year and I am going to make a very loose sort of review of my performance within the group and the performance of my group members and how they tie in with each other. The whole review will be mostly off the top of my head and for anyone reading this, I apologise in advance if the timeline of events I am speaking of are not aligned. By the end of the assignment this year we remained with all members of our group still here and none have quit the course or decided to become impossible to work with. That in itself if great news as now I can write a small part for each member within the group from my own perspective.

There is a few things I would like to outline with each member of our group and these could be anything from performance, to attitude, to challenges they faced that I perceived to be evident.

The team I was within comprised of me and three other members. There was me, Craig, Allan and Andrew.
Our roles became evident from the very start of the assignment. I was going to be useful for picking up loose ends when it comes to things within the team and tasks to be completed. I wasn't as useful at animation, programming or even artwork. Craig was more programming savvy than us all it appeared so we chose to keep him with a role like lead programmer. Andrew was interested in creating models for the game within rich graphics applications so that is what he ended up doing. Allan was good at thinking out the scope of the game in terms of where each thing ties in, he seemed to be creative but more organised than me.

From the very beginning we all agreed what we would be doing with the project and who each task would be assigned to given their respective roles. So I ended up being a creative type as that is what I knew best and just started rapidly firing off ideas for the rest of the group to pick and choose from. I feel I was most useful when doing this.

Our method of communication was then chosen. We all exchanged email addresses, phone numbers and even skype names for to keep in touch with each other out with the university. I would say the communication set up was great and it worked. The overall interest in the group to keep in touch with each other outwith the university though was lacking. I became more dependent on it and it showed just how much use it really was trying to get into contact with the rest of my group was. I sent emails, texts, tried to call and messaged over skype and none of my group members replied in good time as they must have had a busy time at home or didn't check this all while in the university. I think we could have all done better and chose a platform of communication we all used and checked regularly.

The verbal communication within us all when we were all in the University together was great in contrast with the other forms of communication. We all talked about each subject and decision with great intent and made sure we were all listening to each other while in person. There was even times we appeared to be a professional group to me when we even talked about our work with each other while going for lunch. I feel I could have been present more for this form of communication. It would have kept me more up to date with the rest of the progress we were all making.

Each task we gave ourselves was broke down into smaller chunks and so the difficulty was very low and each thing getting done make the next thing we were going to be doing a seamless transaction. I think we all done a great job at organising the workload and distributing it evenly and with special consideration applied. The overall workload left to me was very low. The team was aware of the issues I faced and made a considerable effort to get bigger matters handled while giving me loose ends of the things they were not doing. I was very appreciative to have my group when this was happening and I could take a backseat for a bit while still being useful to my team members.

We all used the online cloud based storage location called skydrive for our work. Once we finished a bit of work we uploaded it onto there for the other group members to see and work with. I managed to get a little bit done here and there including a game design document with my ideas written down in a word document. I would have preferred to use google drive as it is better implemented onto android and iOS devices but most of the group just opted for skydrive. This caused a number of problems for me. Not only could I not see what my group had done, but I also could not upload what I had done in the early weeks of the game project. I had trouble logging into my skydrive account and just continued to work on google drive. I eventually managed to recover my password though and then was able to get into skydrive and catch up on what was available to do.

Our group's decision making was good in a sense we all put our opinions across. All things were considered on each input and the group made a group decisions as a team and not based on what one person said. The biggest decision was what engine we were all to use despite being recommended other ones. We all decided as a group to use Unity because we all wanted to use it.

The group in my opinion done much more than myself. I seen progress in things like a game map, character models made and programming done. I feel I could have done more by simply being there in University despite any unforeseen circumstances. I also feel I did my best in being helpful to the rest of the group but also I had a want to do more and to be a better team member than I was.
I plan on getting myself more 'in the game' again as soon as I can and to be a better overall student than I currently am and I had meant to be.

The things I done well are keeping myself to try to keep in touch with the other members of my group and to always get work in late or early, it didn't really matter to me, the main thing is I made sure I got it done. Unrelated to the making of the game, I would be handy to drive my group members to locations they can get their work done and thus bringing the project that step closer to completion and I believe this may be a key part to my usefulness.
I put more of my effort into this module than any other this year and even though it didn't get much produce, I hope it should be at least sufficient for some merit.
The work to be done from now one should be a bit more fruitful than it has for me, and I should be on par with the rest of my group soon enough.


Saturday 19 January 2013

My blog. It's late. Oops.

I think I am late in handing in this blog and it appears to be worthy of at least a few marks...

I better get a move on and complete it then shouldn't I!
I wonder if I have put in enough posts or if they are even relevant.
Now my final post should be a critical evaluation.
I may as well just type in "my group done way more than me!"


Thursday 3 January 2013

WHAT IF...

Just to rattle across a couple of ideas that are in my head.
I just thought of what the game we are making would have looked like if we had done it within HTML5?
Would it be a simple looking top down game similar to that of an old RPG game like Final Fantasy? or another game named Cannon Fodder?

It was our plan to try to make the game in HTML5 at first and then make it within UNITY once the HTML5 version was successful... now I am thinking, maybe a HTML5 game isn't just a fall back... I think if we done it really well, it would be just as good as a UNITY game if we were to put in the same effort.

The game we are currently creating in UNITY is a tall order and the prototype didn't have enough GAME elements in it for me. Sure it was a prototype indeed, but it looked more like a really nice tech DEMO.

Maybe next time round I will choose the easier path.

Yet again, I think I chose the right one when we voted what engine to use.
I wonder how the next bunch of developments are going to pan out.
:)

Sunday 23 December 2012

Prototype!

I am really impressed with my group and what they have come up with, they are making me look not bad, but instead I look really terrible in comparison.

So with the prototype upon completion, I can focus on something other than sound... I think it's time to get out the pencil and paper and literally get to the drawing board and start making some cool concept art pictures for the team to select from! If anything this should help in our PITCH!

That's right. The pitch is what I will be focusing on from now on.

I will enjoy this... maybe a little too much.

No band, the days are dark indeed.

OK I had very high hopes for unsettling music with metal and guitar inbetween with the band Rose Glass from Lanark. It seems they are currently on tour and unavailable for recording, yeah we made some songs... but we can't get it done in time for the prototype!
It would have been awesome to show off the music and effects we could have recorded, but nope...time and equipment is not on our side, for now.

I think recording them in future is an option for me... but I don't think it's an option for the group to be waiting on me to do this.

I guess I shall find standard sounds for the game. BORING.

Tuesday 18 December 2012

The rest of us...

We as a group have now decided who is doing what for sure... as we have already done quite a bit, I just forgot to post it, since I have been so busy trying to get a band together!
Andrew - 3D modelling
Craig - Game Engine
Allan - Map
Me (Henry) - Sound

OK so I have been trying my hardest to get the band from my home town to sit down and make some noise with me. This is definitely a challenge in of itself.

3D Modelling - Andrew

I would love to have done some modelling with my friend Brett as I recently discovered there is such a thing as mirroring. Meaning only half of the model can be made... and the other half is generated!
This would have made life a lot easier if things went this way for me... but they didn't and somehow I am thankful.

So Andrew in my group is doing modelling! I wonder what I am doing... hmm, hopefully something fun. :)

Monday 10 December 2012

Offline mode? Yes please!

I want this be to be functional...visually impressive but also very light-weight.

The reasoning behind this is to have it accessible on almost all platforms and more specifically the mobile devices!

Almost loke a flash game , I would love if it could be tried and played there and then instead of looking at a trailer for the game.

The idea is that if the user enjoys the game and chooses to buy it, the offline and full featured one would be available for download. It's making the try out instant so the user know what they are purchasing.

This is to work similar to google play music I have been toying around with, where you can "pin" music from the cloud on to the mobile device in use for when there is no data connection.

I would also hope to see this uniting more players online when they are online with their new gear and go multiplayer more.

Friday 23 November 2012

The future of our game.

I would very much like for our game to be made available on the more open platforms in future. I aim to release a game on either the up and coming OUYA system or on the online system ONLIVE.
The fact is that these two systems are in partnership makes me very happy as not only will the game be made available for free on OUYA as a free version...BUT! If we ever go anywhere near the hardware requirements for that of what other games require...ONLIVE will cover us and will be just as widely available but with better connectivity options that we can see so far!

Sunday 18 November 2012

Design Document!

Woo! I managed to get a game design document done for the project to show my slant on the game and add in original ideas... that being said... I also made 3 scenario storylines that are in NO WAY useful to the game as we already had an outline to fill in...GREAT!

Oh well! At least I got this done and with more than 1000 words. I hope the team has a read through it on SKYDRIVE.

Saturday 10 November 2012

Blogging!

It seems that by the time I go to make a post on blogger I have forgotten what to say...
I should take clear notes every Tuesday because of this. Or just write it on the Tuesday!
Of course I can't do that, see that would make sense.

Oh well at least I made a post in the first place.

Anyhoo, I must say, I am not impressed with the kit used to make a HTML5 game... I also hear you can use flash and port it to HTML5... sounds handy. I shall run it by the team.

Saturday 3 November 2012

HTML5 it is!

Okayyyy so it is looking as if we are going to be using HTML 5.
I am both happy and sad about this decision.
Reasons!
Happy: This game is going to be a lot easier to make since we all have had experience with using flash and many game making programs that are for making games that are usually 2D!

Sad(not seasonal affective disorder): It isn't going to be made in this beautiful UNITY engine... I felt the juice was well worth the squeeze to get things done in this engine.

Yet another 2D game.
I suppose we should make it a good one. ;)

Friday 12 October 2012

HTML5 or UNITY...or BOTH...Hmm.

Well here is another post!
We have progressed in terms of what we are using for the game and we have just decided to go with HTML 5.

This is just for the wider target audience and it's recommendation by the lecturer.
I personally would have liked to have made the game in UNITY but it doesn't look like it is going to happen at this rate.

THAT BEING SAID, we could always just make the game again, in UNITY...but I don't see that happening as well.

I am allowed to be hopeful though ;)

Sunday 30 September 2012

Week 6 or so but first post. Many posts are to follow :)

My first post into this blog for the games development year 3 project, hopefully now we have a real start on something I can write up stuff I and others will find very useful, in terms of note taking and new milestones we have made!
Now for anyone who reads this, I hope you keep following it and see where it leads!

Please leave comments and post ideas and anything we might find helpful, anything really as you would be surprised where the best of material comes from, usually out of nowhere!