Sunday 23 December 2012

Prototype!

I am really impressed with my group and what they have come up with, they are making me look not bad, but instead I look really terrible in comparison.

So with the prototype upon completion, I can focus on something other than sound... I think it's time to get out the pencil and paper and literally get to the drawing board and start making some cool concept art pictures for the team to select from! If anything this should help in our PITCH!

That's right. The pitch is what I will be focusing on from now on.

I will enjoy this... maybe a little too much.

No band, the days are dark indeed.

OK I had very high hopes for unsettling music with metal and guitar inbetween with the band Rose Glass from Lanark. It seems they are currently on tour and unavailable for recording, yeah we made some songs... but we can't get it done in time for the prototype!
It would have been awesome to show off the music and effects we could have recorded, but nope...time and equipment is not on our side, for now.

I think recording them in future is an option for me... but I don't think it's an option for the group to be waiting on me to do this.

I guess I shall find standard sounds for the game. BORING.

Tuesday 18 December 2012

The rest of us...

We as a group have now decided who is doing what for sure... as we have already done quite a bit, I just forgot to post it, since I have been so busy trying to get a band together!
Andrew - 3D modelling
Craig - Game Engine
Allan - Map
Me (Henry) - Sound

OK so I have been trying my hardest to get the band from my home town to sit down and make some noise with me. This is definitely a challenge in of itself.

3D Modelling - Andrew

I would love to have done some modelling with my friend Brett as I recently discovered there is such a thing as mirroring. Meaning only half of the model can be made... and the other half is generated!
This would have made life a lot easier if things went this way for me... but they didn't and somehow I am thankful.

So Andrew in my group is doing modelling! I wonder what I am doing... hmm, hopefully something fun. :)

Monday 10 December 2012

Offline mode? Yes please!

I want this be to be functional...visually impressive but also very light-weight.

The reasoning behind this is to have it accessible on almost all platforms and more specifically the mobile devices!

Almost loke a flash game , I would love if it could be tried and played there and then instead of looking at a trailer for the game.

The idea is that if the user enjoys the game and chooses to buy it, the offline and full featured one would be available for download. It's making the try out instant so the user know what they are purchasing.

This is to work similar to google play music I have been toying around with, where you can "pin" music from the cloud on to the mobile device in use for when there is no data connection.

I would also hope to see this uniting more players online when they are online with their new gear and go multiplayer more.

Friday 23 November 2012

The future of our game.

I would very much like for our game to be made available on the more open platforms in future. I aim to release a game on either the up and coming OUYA system or on the online system ONLIVE.
The fact is that these two systems are in partnership makes me very happy as not only will the game be made available for free on OUYA as a free version...BUT! If we ever go anywhere near the hardware requirements for that of what other games require...ONLIVE will cover us and will be just as widely available but with better connectivity options that we can see so far!

Sunday 18 November 2012

Design Document!

Woo! I managed to get a game design document done for the project to show my slant on the game and add in original ideas... that being said... I also made 3 scenario storylines that are in NO WAY useful to the game as we already had an outline to fill in...GREAT!

Oh well! At least I got this done and with more than 1000 words. I hope the team has a read through it on SKYDRIVE.

Saturday 10 November 2012

Blogging!

It seems that by the time I go to make a post on blogger I have forgotten what to say...
I should take clear notes every Tuesday because of this. Or just write it on the Tuesday!
Of course I can't do that, see that would make sense.

Oh well at least I made a post in the first place.

Anyhoo, I must say, I am not impressed with the kit used to make a HTML5 game... I also hear you can use flash and port it to HTML5... sounds handy. I shall run it by the team.

Saturday 3 November 2012

HTML5 it is!

Okayyyy so it is looking as if we are going to be using HTML 5.
I am both happy and sad about this decision.
Reasons!
Happy: This game is going to be a lot easier to make since we all have had experience with using flash and many game making programs that are for making games that are usually 2D!

Sad(not seasonal affective disorder): It isn't going to be made in this beautiful UNITY engine... I felt the juice was well worth the squeeze to get things done in this engine.

Yet another 2D game.
I suppose we should make it a good one. ;)

Friday 12 October 2012

HTML5 or UNITY...or BOTH...Hmm.

Well here is another post!
We have progressed in terms of what we are using for the game and we have just decided to go with HTML 5.

This is just for the wider target audience and it's recommendation by the lecturer.
I personally would have liked to have made the game in UNITY but it doesn't look like it is going to happen at this rate.

THAT BEING SAID, we could always just make the game again, in UNITY...but I don't see that happening as well.

I am allowed to be hopeful though ;)

Sunday 30 September 2012

Week 6 or so but first post. Many posts are to follow :)

My first post into this blog for the games development year 3 project, hopefully now we have a real start on something I can write up stuff I and others will find very useful, in terms of note taking and new milestones we have made!
Now for anyone who reads this, I hope you keep following it and see where it leads!

Please leave comments and post ideas and anything we might find helpful, anything really as you would be surprised where the best of material comes from, usually out of nowhere!